![]() ![]() For example, players can warp into jerrycans, which can be launched at enemies or used to destroy certain structures like Meavora statues. In addition to animals, players can also transform into a range of objects to engage in combat. It was so cool to be able to make our own little versions of them and actually play as them too!” Especially since those animals are inspired by New Caledonian fauna, which I grew up around and have always loved. Seeing the animations and abilities take shape and getting to control them for the first time was nice. “Every new animal we implemented was always a treat. Other animals offer locomotion advantages such as flying or being able to swim fast and deep, which is very useful for exploration. Animals are able to help Tchia complete important actions, like dogs digging up buried treasures and crabs can destroy locks and chains with their pinchers. For example, cats and flying foxes have night vision, chickens have explosive eggs, and geckos can climb nearly anything. ![]() Players can only possess the Xetiwa by finishing the story, after which players gain the ability to summon it with their ukulele.Ĭertain animals have certain special abilities. ![]() The mythical Xetiwa bird is a special animal in the game. Players can possess various sea creatures as well, including dolphins, sea turtles, coconut crabs, and a variety of other fish. ![]() The land creatures Tchia can possess include pigs, deer, dogs, cats, cows, and even geckos. Tchia’s soul-jumping ability allows players to transform into a range of various animals and objects, such as birds like silver gulls, green parakeets, and doves, which allow players to travel long distances in the air and bypass mountains and hills. Eventually, Crifo explained that the development team decided to enhance the mechanic by making Tchia warp into objects and animals, rather than locally possess them. It later evolved into a possession-type mechanic with Tchia staying in one place in a “trance-like state.” According to Crifo, this version caused issues with locomotion, considering the fact that players were forced to return to their starting point after soul-jumping was done. Initially, it was a simple telekinesis ability, which was fun but limited. Crifo stated that Tchia's soul-jumping mechanic went through several iterations before its current form. Crifo and his team used these legends as a basis for the design of Tchia's soul-jumping mechanic, infusing it with thematic relevance that added certain levels of depth.Ĭrifo explained that the Tchia team designed the game as a toy box, where every mechanic could stand on its own as a self-sufficient operation. In this region, stories about shapeshifting abound, with animals taking on human forms and humans also transforming into wild animals. Tchia draws inspiration from New Caledonia, which is steeped in folklore and legends. So by the time the world really opens up, you are at the early stages of the powers, and hopefully driven to improve them when you realize organically that they can be super useful for traversal, combat, and puzzles.” The Evolution of Tchia's Soul-Jumping Mechanic “It was important to ease players into the mechanic for pacing because it’s a bit unusual to have so much freedom upfront. After strengthening these powers, players can then upgrade their soul meter, which will allow players to soul-jump for longer periods of time. Players will join Tchia on her journey to learn how to soul-jump, immersing players into her character. When the game begins, Tchia has yet to realize her soul-jumping powers. Crifo not only delved into the mechanic’s uses in combat, exploration, and the scope of the game's narrative, but he also provided detailed information on the types of animals and objects that players can possess.Īccording to Crifo, the development team wanted to make the game a learn-as-you-go style in order to help players slowly get the feel of the gameplay. One of the standout features of Tchia is its gameplay mechanic called "soul-jumping." This unique ability allows players to possess different animals and objects within the game world, giving them new abilities and perspectives to explore and interact with the environment.ĭuring a recent interview with Game Rant, game director Phil Crifo discussed Tchia's mechanic called "soul-jumping," explaining that over 30 animals and hundreds of objects could be possessed by players. Tchia is a new open-world game that offers players an immersive adventure as they accompany the titular character on her quest to save her father. ![]()
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